Nidhi
AI based Platform for Financial literacy
Me with my team in Megathon 26 Singularity at IIITH built a Platform for the Problem statement given by Vanguard. This is a platform we built for the NGO that helps students of 11th and 12th to learn more about finance and importance of money.
PROJECT OVERVIEW
NIDHI is a gamified financial-literacy web app that teaches students money skills (budgeting, saving, and smart spending) through interactive lessons and challenges. It has separate experiences for students, teachers, and admins, supports English, Telugu, and Hindi, and is guided by Gullu, a friendly mascot who makes learning feel less like a textbook and more like a game.
THE PROBLEM
Financial literacy is rarely taught in schools, and when it is, it’s dry, abstract, and English-only. That leaves many students, especially in regional-language households, without basic money skills they’ll need early in life. Teachers also lack simple tools to assign, track, and measure this kind of learning. The challenge was to build something students would want to open, that works in the language they think in, and that gives teachers real visibility into progress.
TECHNICAL APPROACH
React + TypeScript for a component-based, type-safe front end, making it easier to share UI across the student, teacher, and admin views without bugs creeping in. Tailwind CSS for fast, consistent styling and a distinctive lime-on-dark visual identity. Framer Motion for the micro-interactions, transitions, and mascot animations that make the gamified experience feel alive and rewarding. Role-based views: students get lessons, challenges, and rewards; teachers get class management and progress tracking; admins get platform-level oversight. Multilingual support (English, Telugu, Hindi) built in from the start so language isn’t a barrier to entry.
PROJECT OUTCOME
NIDHI delivers a complete, polished learning experience across three user roles and three languages, with a cohesive design system and an engaging, game-like flow. [Add real results here: e.g. number of test users or schools, lessons completed, a hackathon placement, or teacher feedback.]